transisted:

learns to code video games just to make a mod of bastion where everything is exactly the same except the kid is a fierce muscular lady with an uppercut

transisted:

a while ago i drew the kid and decided to give her an uppercut because i knew exactly how she would maintain it

sena-yeong:

Oops.

QuestionI think bastion and the way it (doesnt) paint you morally is a sign of something I REALLY LOVE in games: when games respect the player. Enough to let them decide things for themselves and figure it out. Answer

I KNOW ME TOO. bastion relies on “show, don’t tell” so much and does it really well and goddamn i fucking love this game.

needlekind:

bastionbabble:

sometimes i think about the critiques of bastion, and the really bullshit one of “you don’t turn out to be the bad guy!!” during the kid’s bad trip in jawson bog, but you do turn out to be the bad guy.

you massacre tons of animals and, when you get to the terminals, you decimate a whole army, possibly the sole survivors of their people, just to help out four people. it’s not for the greater good, it’s for just four people, four people who are honestly kind of shitty, and that’s it. you save yourselves and everyone else dies. you have a chance to try again, to undone all the wrong you’ve done, but there’s no guarantee it’ll work. or you can sail away, and not try and fix anything, and continue to fight whatever’s in your path when you have to. neither choice saves anyone in the long run.

basically bastion is kind of a fucked up game.

part of the reason Bastion is so good imo is because it doesn’t tell you you’re the bad guy

like, i think that whether or not you are in the end is debatable—but it’s not a debate you’re having with the game, because the game doesn’t vilify all these actions, but it doesn’t exonerate them, either. since the game doesn’t make a judgement call, you have to. the moral debate is never between you and the game, it’s never “i agree with the game because” or “i disagree with the way those actions were treated because”

if people like that wanna talk jawson bog as far as this goes, talk about kid fighting himself during the trip, because that’s the position that you’re left in as the player: whether you decide that you were or weren’t the bad guy, the argument is one you have to have with yourself

oh dude i love how bastion doesn’t make you the bad game. i love how there’s never this whole “the kid was doing the right/wrong thing” in it, it’s all up to you and that’s fantastic. but the jawson bog does go a little into that when you’re fighting yourself, because it’s the kid fighting himself, fighting all the things he’s done and has to do and everything that lies next. he’s not happy about it, but he keeps doing it, because he feels like that’s what he has to do.

principetuna:

photo taken by Missy!

Kid

this game is so dark and fucked up and everyone is depressed and i make them all into stupid children i think i deserve the title of #1 fan

sometimes i think about the critiques of bastion, and the really bullshit one of “you don’t turn out to be the bad guy!!” during the kid’s bad trip in jawson bog, but you do turn out to be the bad guy.

you massacre tons of animals and, when you get to the terminals, you decimate a whole army, possibly the sole survivors of their people, just to help out four people. it’s not for the greater good, it’s for just four people, four people who are honestly kind of shitty, and that’s it. you save yourselves and everyone else dies. you have a chance to try again, to undone all the wrong you’ve done, but there’s no guarantee it’ll work. or you can sail away, and not try and fix anything, and continue to fight whatever’s in your path when you have to. neither choice saves anyone in the long run.

basically bastion is kind of a fucked up game.